RudderStack SDK FAQ

Answers to the generally asked questions related to the RudderStack SDKs.

What is the event size limit for various RudderStack SDKs?

The following RudderStack SDKs drop any events greater than 32KB:

The following SDKs accept events greater than 32KB:

The JavaScript SDK exhibits the following behavior:

  • If the event size exceeds 32KB, the SDK logs an error message (warning, in the case of JavaScript SDK) but forwards it to the RudderStack data plane (backend).
  • If you send the event using sendBeacon, the SDK batches the events with a size limit of 64KB on the entire batch payload. If a single event’s size exceeds 64KB, the browser might drop the event. Note that this is applicable for the legacy SDK (v1.1) and the SDK v3.

How does RudderStack handle anonymousId ?

The following are the different ways in which RudderStack handles anonymousId across different SDKs:

JavaScript SDK

The RudderStack JavaScript SDK automatically generates one unique anonymousId to identify a user uniquely. It then stores it in a cookie named rl_anonymous_id and attaches it to every subsequent event. This helps in identifying the users from other sites that are hosted under a sub-domain.

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If anonymousId is explicitly provided by the user using the setAnonymousId method, the user-specified anonymousId overrides the SDK-generated one.

For more information on how RudderStack handles overriding anonymousId, refer to the Overriding anonymous ID section.

Android SDK

RudderStack captures your deviceId and uses that as anonymousId for identifying the user. It is used to track the users across the application installation. To attach more information to the user, you can use the identify method.

You can use the setAnonymousId method to override and use your own anonymousId with the SDK.

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On the Android devices, the deviceId is assigned during the first boot. It remains consistent across the applications and installs. It changes only after a factory reset.

For more information on how RudderStack handles anonymousId in the iOS SDK, please refer to the Anonymous ID section.

iOS SDK

RudderStack captures deviceId and uses that as anonymousId for identifying the user. To attach more information to the user, you can use the identify method.

You can use the setAnonymousId method to override and use your own anonymousId with the SDK.

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According to the Apple documentation, if the device has multiple apps from the same vendor, all those apps will be assigned the same deviceId. If allse apps are uninstalled, then on the next install, the apps will be assigned a new deviceId.

For more information on how RudderStack handlesanonymousId in the iOS SDK, please refer to the Anonymous ID section.

How do I identify anonymous users across client-side and server-side?

To identify anonymous users across both client-side and server-side, it is advisable to use a separate, new cookie at your end.

During the user’s first visit, your server generates a new anonymousId to make the event calls using the server-side SDKs and sends the set_cookie response to the browser to set the visitor_id cookie.

  • If the RudderStack JavaScript SDK is not blocked, you can use the setAnonymousId method to set the same value as the visitor_id.
  • In case the RudderStack JavaScript SDK is blocked, still the next requests to the server will have the visitor_id cookie which can be used by the server-side events for anonymousId.
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The RudderStack JavaScript SDK generates a unique anonymousId for every unique user visit. It then stores this value in a cookie named rl_anonymous_id and attaches it to every subsequent event.

Users sometimes try to directly use the browser APIs to get or set the value for this cookie. However, this is not advisable since the RudderStack cookies are encrypted, and the cookie may not be present altogether (if the SDK is blocked).

It is, therefore, always advisable to use RudderStack’s getAnonymousId and setAnonymousId methods to update the cookie value.

To set anonymousId, use the setAnonymousId call after the SDK snippet as below:

rudderanalytics.setAnonymousId("my-anon-id");

To get the anonymousId stored in a RudderStack cookie, use the getAnonymousId call inside the ready callback - this ensures that the method is available and returns the previously set anonymousId value.

rudderanalytics.ready(
	() => {
	  var anonId = window.rudderanalytics.getAnonymousId();
		console.log(anonId);
	}
);

What is RudderStack’s retry and backoff logic after the connection fails?

When the dataplane gets disconnected from the SDK and events are no longer able to be sent to Rudder Server, then some of the SDK’s will store events and retry sending them to Rudder Server with a certain backoff logic.

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Not all SDKs support retry of failed events. Refer to the below table for more information.

General support and logic

SDKSupportedEvent StorageRetry limit
JavaScript SDKYes100 events in local storage10 times
Android SDKYes10000 events in SQLite databaseInfinity
iOS SDKYes10000 events in SQLite databaseInfinity
React Native SDKYes10000 events in SQLite databaseInfinity
Flutter SDKYes10000 events in SQLite databaseInfinity
Node.js SDKYes20000 events in-memory10 times
Other SDKsNoN/AN/A

JavaScript SDK

This SDK can be configured to match your requirements for retry and backoff logic. By default, if the dataplane goes down and the JS SDK cannot send events to the Rudder Server, up to 100 events will be stored. While still disconnected from the dataplane, the JS SDK will try to resend the stored events to the Rudder Server. However, for each retry, the delay duration will grow. The equation to get the duration of delay is as follows:

dt = md * (F^n)

Where, dt is the delay time in ms, md is the minRetryDelay (configurable; default is 1000 ms), F is the backoffFactor (configurable; default is 2), and n is the current retry attempt. The SDK will retry until the attempts surpass the maxAttempts value. This is by default set to 10 attempts but is configurable. Each retry attempt, the delay time grows exponentially. However, it will max out at whatever the maxRetryDelay is. By default, this value is set at 360000 ms, but it is configurable.

iOS and Android SDK

Both the iOS and Android SDKs share similar retry and backoff logic for when the dataplane connection fails. If the dataplane goes down, up to 10,000 events will be stored. There is no limit to how many times the SDK will try to send failed events. However, the delay duration in between the attempts will grow by 1 second after each retry. For example, after the first failed attempt, there will be a delay of 1 second. After the second failed attempt, the SDK will wait 2 seconds before it retries. The third failed attempt will cause a delay of 3 seconds, and this behavior will repeat until the connection is re-established.

Node.js SDK

Currently the Node.js SDK is the only server-side SDK that supports event retry and backoff logic. The logic is quite similar to the JavaScript SDK. If the connection fails, up to 20,000 events will be stored. However, this is in-memory storage and can result in data loss. The SDK will retry a maximum of 10 times, by default. For each retry the delay duration between retries will grow and can be calculated using the following equation.

dt = 1000 * (2^n)

Where, dt is the delay time in ms and n is the current retry attempt. The SDK will retry until the attempts surpass the maxAttempts value which is set to 10 attempts. With each retry attempt, the delay time will grow exponentially. However, it will never be greater than the maximum delay duration which is 30 seconds.

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The Node.js SDK does have a feature to persist the event data in Redis for more event storage and better guarantees of failed event delivery. Instructions on how to configure the Redis solution can be found here.

Can I filter and selectively send event data to certain destinations?

Yes, you can use RudderStack’s Client-side Event Filtering feature to specify which events should be discarded or allowed to flow through - by allowlisting or denylisting them in the RudderStack dashboard while setting up your destination. This method is useful if you are sending the events via device mode.


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